Health Gamification FAQ: How do sensors fit into gamification?
In today’s video, Ayogo’s CTO, Paul Prescod, talks about how senors fit into gameplay and health gamification. Ayogo’s Health Gamification FAQ series tackles some of the most commonly asked questions we get at conferences, industry events, and online. If you have a question, give us a shout : @ayogogames or info@ayogo.com
Health Gamification FAQ: How can we identify which areas gamification is best applied to?
In today’s video, Ayogo’s CEO, Michael Fergusson, answers a Twitter question from John Mardlin about how to identify areas best suited for gamification. Ayogo’s Health Gamification FAQ series tackles some of the most commonly asked questions we get at conferences, industry events, and online. If you have a question, give us a shout : @ayogogames [...]
Health Gamification FAQ: How can games improve health outcomes?
In today’s video, Ayogo’s CTO, Paul Prescod, talks about the reasons behind medical non-adherence, how games can increase patient engagement in a variety of ways, and how this increase in engagement can lead to better health outcomes. Ayogo’s Health Gamification FAQ series tackles some of the most commonly asked questions we get at conferences, industry [...]
Learner perspective in games
When designing games for learning, most design starts with the learner playing the main character in the game, making decisions and experiencing the consequences within the game world. This makes sense…designing games for practice means that the learner needs to actually DO something, repeatedly, to gain experience and improve performance with repeated exposure and application [...]
Ayogo Q&A: How do you make gamification fun?
Ayogo’s Associate Producer, Michelle, answers @ianGon’s Twitter question about how we make gamification fun. Ayogo Q&A is a video series that answers questions about gamification and health. If you have any questions, ask us! @ayogogames or info@ayogo.com Read more about I ❤ Jellyfish
Audience Q&A – The Great Gamification Debate (part 6/6)
Once the debate ended and the trophy got handed out, the crowd got a crack at the debating duo. The audience questions were astute, giving Steve and Michael the opportunity to open up the topic, and discuss a variety of issues, including the moral factors involved in making addictive games; examples of bad gamification; the [...]




