With every project comes a unique set of challenges. How can we best guide game players to achieving their health goals? How can we use gameplay to reinforce good habits and help break bad ones? How do we ensure that each screen a player encounters is intuitive AND effective? My job is to meet these design challenges with our visual layout.
My superpowers are: employing educational psychology (I’m apathy’s worst nightmare); living and breathing the Adobe Creative Suite (sometimes I kern text in my dreams); and getting a bit too intense about coffee.
If I’m not at the office, chances are I’m on my bicycle.
Check out Kelsey’s blog post on her approach to designing for healthcare.