Game Design, Startup Life, and Back to Blogging

02/02/2010

It’s been a few months since our last post and I’m excited to be the one to write the first post of 2010. I’m Victoria (Hello!), and I’ll be helping to keep this blog ticking, which is to be a regular source of insight, information, and (hopefully) inspiration about game design, Facebook applications, and iPhone development.

Courtesy of Flickr's julian-

New Facebook Games, new iPhone Games

So… to get you up to date: It’s been crazy busy around here…in December, Ayogo designed, developed and launched two new games: one is a Facebook application developed for Electronic Arts called Need for Speed Nitro – the Facebook Game, and the other app is an iPhone game called City of Ash. We were really glad to partner with Monster Games (the creators of Mob Wars) for that project.

So, what’s on tap for the coming months? Well, the work continues. Michael will be on a panel discussion about startups, how they fail and why they succeed, at the F5 Expo featuring Malcolm Gladwell here in Vancouver. Make sure to check him out.  We’re also starting a new series of blog posts. They’ll be about a variety of topics that discuss the business side of casual social games. From analyzing case studies to marketing strategies, we’ll be sharing our thoughts with you. Beyond that, we’re continuing to forge new game design partnerships and to do more game development for recognized brands. So stay tuned, and as always, feel free to drop us a line and let us know what you think.

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