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	<title>Ayogo Games &#187; Ayogo</title>
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	<link>http://ayogo.com</link>
	<description>Making Games Better</description>
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		<title>Ayogo Launches Hiccups’ Online Campaign</title>
		<link>http://ayogo.com/blog/2011/05/27/ayogo-launches-hiccups-online-campaign/</link>
		<comments>http://ayogo.com/blog/2011/05/27/ayogo-launches-hiccups-online-campaign/#comments</comments>
		<pubDate>Fri, 27 May 2011 21:53:12 +0000</pubDate>
		<dc:creator>Ayogo Games</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[Brent Butt]]></category>
		<category><![CDATA[CTV]]></category>
		<category><![CDATA[facebook game]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Hiccups]]></category>
		<category><![CDATA[Media/Press]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ayogo.com/?p=1688</guid>
		<description><![CDATA[&#160; Hiccups, Canada’s most-watched new Canadian comedy series returns to CTV with the Season 2 premiere on Monday, May 30 at 8 p.m. ET. In the lead up to the show’s premiere, Ayogo’s design, tech and social media teams have launched a multimedia campaign. Our engagement-centric strategy includes the creation of a Twitter channel and [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://bit.ly/hiccups-tv">Hiccups</a>, Canada’s most-watched new Canadian comedy series returns to CTV with the Season 2 premiere on Monday, May 30 at 8 p.m. ET. In the lead up to the show’s premiere, Ayogo’s design, tech and social media teams have launched a multimedia campaign. Our engagement-centric strategy includes the creation of a <a href="http://twitter.com/#%21/hiccupstv">Twitter channel</a> and a content-rich <a href="http://bit.ly/hiccupsfacebook">Facebook fan page</a>, which features sneak peek trailers, an integrated <a href="http://www.youtube.com/user/HiccupsComedy">YouTube channel</a>, exclusive <a href="http://bit.ly/hiccups_webisodes">webisodes</a>, <a href="http://bit.ly/hiccups_interviews">interviews</a>, <a href="http://bit.ly/hiccups_behind_the_scenes">behind the scenes</a> footage and a Facebook game called “What would Millie do?” Ayogo’s social media team has also been busy in the Twitterverse and Facebook world engaging with fans and building a Hiccups community around the show.</p>
<p>Ayogo will launch the Facebook game on June1st and will release a new game weekly for the duration of the show’s run.</p>
<p>For more information about Hiccups, check out their <a href="http://bit.ly/hiccups-tv">website</a>.</p>
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		<title>HealthSeeker Mobile is Coming Soon to a Smartphone Near You</title>
		<link>http://ayogo.com/blog/2011/03/09/healthseeker-mobile-is-coming-soon-to-a-smartphone-near-you/</link>
		<comments>http://ayogo.com/blog/2011/03/09/healthseeker-mobile-is-coming-soon-to-a-smartphone-near-you/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 11:16:18 +0000</pubDate>
		<dc:creator>Shehani Kay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[casual social games]]></category>
		<category><![CDATA[Facebook Games]]></category>
		<category><![CDATA[Healthseeker]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone game]]></category>
		<category><![CDATA[Media/Press]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/?p=1411</guid>
		<description><![CDATA[HealthSeeker mobile is the app version of our award-winning HealthSeeker Facebook game. While you can still play the game through Facebook, this app makes the experience more, well, mobile. You don&#8217;t have to wait to log on to Facebook to complete your missions, you can do it from anywhere you have your mobile phone. How [...]]]></description>
			<content:encoded><![CDATA[<p>HealthSeeker mobile is the app version of our award-winning<a href="http://ayogo.com/wp-content/uploads/2011/03/0002_Getting-Started-Screen.jpg"><img class="size-medium wp-image-1490 alignright" title="Getting Started Screen" src="http://ayogo.com/wp-content/uploads/2011/03/0002_Getting-Started-Screen-200x300.jpg" alt="" width="200" height="300" /></a> <a href="http://apps.facebook.com/healthseeker">HealthSeeker Facebook</a> game. While you can still play the game through Facebook, this app makes the experience more, well, mobile. You don&#8217;t have to wait to log on to Facebook to complete your missions, you can do it from anywhere you have your mobile phone. How convenient is that? It seamlessly integrates into your life and makes doing healthy actions more immediately gratifying. One of our new app features will also include a way to take and share photos of your accomplishments. HealthSeeker mobile will be available for both iPhone and Android.</p>
<p>HealthSeeker is a unique collaboration between experts, advocates and industry partners who are on the front lines of healthcare. It was developed by Ayogo for the <a href="http://diabeteshandsfoundation.org/Diabetes_Hands_Foundation/Diabetes_Hands_Foundation.html" target="_blank">Diabetes Hands Foundation</a> in collaboration with <a href="http://www.joslin.org/" target="_blank">Joslin Diabetes Center</a>, with support provided by <a href="http://www.boehringer-ingelheim.ca/" target="_blank">Boehringer Ingelheim Pharmaceuticals, Inc</a>.</p>
<p><a href="http://www.healthseekergame.org/">Healthseeker</a>, our <a href="http://business.financialpost.com/2010/12/01/fp-tech-desk-ayogo-games-named-2010-digital-hot-list-winner-at-nextmedia/">award-winning</a> Facebook game, was designed with the goal of helping adults living with diabetes or those at the risk of developing diabetes with specific lifestyle and nutritional challenges. The game creates compulsion loops around reciprocal social obligation, gifting, collection, and achievement to motivate action. The idea of shifting a player’s concerns from big commitments over long periods of time for greatly deferred rewards to small manageable actions in short periods of time for instant rewards, has been very popular with players and medical professionals.</p>
<p>At <a href="http://www.pixelsandpills.com/2010/10/01/ayogo-games-michael-fergusson-explains-collaboration-diabetes-hands-foundation/">Pixel and Pills</a>, shot at ePatient Connect in Philadelphia, Michael explains some of the reasons why Healthseeker is such an engaging game and talks about some of the game mechanics.  <a href="http://www.fastcompany.com/user/100567">Adam Penenberg</a> for <a href="http://www.fastcompany.com/">Fast Company</a> has interviewed Michael about <a href="http://www.fastcompany.com/1669932/behavioral-videogames">Healthseeker and how video games modify behaviour</a>. And <a href="http://www.technologyreview.com/business/26413/?p1=A5">MIT&#8217;s Technology Review</a> featured Michael and Healthseeker in an article about <a href="http://www.technologyreview.com/business/26413/?p1=A5&amp;a=f">social games that sway behaviour</a>.</p>
<p>In November of last year, a <a href="http://explorandotusalud.org/">Spanish version of HealthSeeker</a> became available to 10 million Latino and Hispanic users on Facebook.</p>
<p>For more great press about HealthSeeker, please visit our <a href="/press-media/">Press Page</a>.</p>
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		<title>Ayogo At SXSW</title>
		<link>http://ayogo.com/blog/2011/03/09/ayogo-at-sxsw/</link>
		<comments>http://ayogo.com/blog/2011/03/09/ayogo-at-sxsw/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 10:48:31 +0000</pubDate>
		<dc:creator>Shehani Kay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[casual game]]></category>
		<category><![CDATA[casual social games]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Media/Press]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[social games and education]]></category>
		<category><![CDATA[SXSW]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/?p=1404</guid>
		<description><![CDATA[This Friday, Michael Fergusson, our CEO, will be in Austin for SXSW. He’ll be moderating a panel called, Social Games: Manipulating Your Brain Chemistry, For Good, where he’ll talk about “casual social games” and the opportunities they present to better understand our own behaviour, and to direct it, intentionally, for our own benefit, and for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ayogo.com/wp-content/uploads/2011/03/I_SeeMe.png"><img class="size-full wp-image-1642 alignright" src="http://ayogo.com/wp-content/uploads/2011/03/I_SeeMe.png" alt="" width="224" height="94" /></a>This Friday, Michael Fergusson, our CEO, will be in Austin for <a href="http://www.sxsw.com/">SXSW</a>. He’ll be moderating a panel called, <a href="http://schedule.sxsw.com/events/event_IAP5539">Social Games: Manipulating Your Brain Chemistry, For Good</a>, where he’ll talk about “casual social games” and the opportunities they present to better understand our own behaviour, and to direct it, intentionally, for our own benefit, and for the greater good of society. Joining Michael on the panel will be journalism professor and assistant director of the Business and Economic Program at New York University, <a href="http://www.twitter.com/penenberg">Adam L. Penenberg</a>; Vice President, Marketing &amp; Player Insights at <a href="http://www.zynga.com/">Zynga</a>, <a href="http://www.linkedin.com/in/jasonmontgomerybrown">Jason Brown</a>; and CEO of <a href="http://playmatics.com/">Playmatics</a> and one of <a href="http://www.next-gen.biz/features/game-industrys-100-most-influential-women">Next Generation’s Game Industry’s 100 Most Influential Women</a> in 2006, <a href="http://twitter.com/margaretwallace">Margaret Wallace</a>.</p>
<p>The panel will be held at the <a href="http://schedule.sxsw.com/?lsort=venue&amp;venue=Austin%20Convention%20Center">Austin Convention Center</a> in Ballroom B on Friday March 11th at 3:30PM. Our Creative Director, <a href="http://twitter.com/jessespink">Jesse Spink</a>, will be tweeting from the event so even if you can’t be there, you can still get a taste of what’s going on. So please join us on twitter <a href="http://twitter.com/ayogogames">@ayogogames</a>, <a href="http://twitter.com/jessespink">@jessespink</a> or <a href="http://twitter.com/fergusson">@fergusson</a>. It’s sure to be a fascinating talk!</p>
<p>We are very excited to be a part of <a href="http://sxsw.com/interactive">SXSW Interactive</a>, which features five days of compelling presentations from the brightest minds in emerging technology and an unbeatable lineup of special programs showcasing the best new digital works, video games and innovative ideas the international community has to offer.</p>
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		<title>Ayogo Gives Health Nutz a Multimedia Spin</title>
		<link>http://ayogo.com/blog/2011/03/07/ayogo-gives-health-nutz-a-multimedia-spin/</link>
		<comments>http://ayogo.com/blog/2011/03/07/ayogo-gives-health-nutz-a-multimedia-spin/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 13:32:30 +0000</pubDate>
		<dc:creator>Shehani Kay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APTN]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[facebook game]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[health nutz]]></category>
		<category><![CDATA[Media/Press]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/?p=1397</guid>
		<description><![CDATA[Health Nutz, a wacky new comedy about a washed up hockey player who will inherit a Juice Bar on the condition that he gets and stays sober, has received a multimedia spin from Ayogo Games. The six episode series has an extensive social media component that will run alongside the series to accompany the story [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ayogo.com/wp-content/uploads/2011/03/HN_Game_0001_02-levels.jpg"><img class="alignleft size-medium wp-image-1482" title="HN_Game_0001_02 levels" src="http://ayogo.com/wp-content/uploads/2011/03/HN_Game_0001_02-levels-268x300.jpg" alt="" width="268" height="300" /></a><a href="http://healthnutz.tv/" target="_blank">Health Nutz</a>, a wacky new comedy about a washed up hockey player who will inherit a Juice Bar on the condition that he gets and stays sober, has received a multimedia spin from <a href="http://ayogo.com/" target="_blank">Ayogo Games</a>. The six episode series has an extensive social media component that will run alongside the series to accompany the story arc via a <a href="http://apps.facebook.com/healthnutz" target="_blank">Health Nutz Facebook game</a>, <a href="http://twitter.com/healthnutztv" target="_blank">Twitter</a>, where several of the show’s characters will be tweeting throughout the run of the series, and on YouTube, where there will be eighteen webisodes, six episode teasers and all of the character clips. The online campaign has been designed and implemented by Ayogo’s design, tech and social media team &#8211; what a feat! We are pretty proud of what’s been created. The content is definitely ‘shock-value’ in nature &#8211; and it’s funny! &#8211; and our clients are very happy, which makes us happy.</p>
<p>The Health Nutz Facebook Game launches March 8th, four weeks before the official TV launch on APTN on Tuesday, March 29th (the show launches on HD APTN on Tuesday March 22) and Ayogo will release a new game each week until the end of the show’s series run in May.</p>
<p>Check out the <a href="http://www.facebook.com/healthnutz" target="_blank">Health Nutz Facebook game here</a> or find the behind-the-scenes videos on the <a href="http://youtube.com/healthnutzcomedy" target="_blank">Heath Nutz YouTube Channel</a>. The <a href="http://healthnutz.tv/" target="_blank">Health Nutz website</a> will tell you all about the show and its cast, crew and creators.</p>
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		<title>Kudos for LightSpeeder</title>
		<link>http://ayogo.com/blog/2011/03/01/kudos-for-lightspeeder/</link>
		<comments>http://ayogo.com/blog/2011/03/01/kudos-for-lightspeeder/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 11:00:00 +0000</pubDate>
		<dc:creator>Shehani Kay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LightSpeeder]]></category>
		<category><![CDATA[Media/Press]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/?p=1384</guid>
		<description><![CDATA[Ayogo game, LightSpeeder, has been featured as an Indie Game of the Week. LightSpeeder has also been featured in IndieGames.com&#8217;s Browser Game Pick, Gamerz Station&#8217;s Browser Games of the Week: 2-12-11 Part 1: Alxemy Edition, and AOL&#8217;s Switch calls it the &#8220;Tron Game We&#8217;ve Been Waiting For.&#8221; Kudos Ayogo! Kudos to the game programmer, Ramon [...]]]></description>
			<content:encoded><![CDATA[<p>Ayogo game, LightSpeeder, has been featured as an Indie Game of the Week.</p>
<p>LightSpeeder has also been featured in <a href="http://www.indiegames.com/blog/2011/02/browser_game_pick_lightspeeder.html">IndieGames.com&#8217;s Browser Game Pick</a>, <a href="http://www.youtube.com/watch?v=TRy1Ig2IXRs&amp;feature=player_detailpage#t=600s">Gamerz Station&#8217;s Browser Games of the Week: 2-12-11 Part 1: Alxemy Edition</a>, and AOL&#8217;s Switch calls it the &#8220;<a href="http://www.switched.com/2011/02/14/lightspeeder-is-the-tron-game-weve-been-waiting-for/" target="_blank">Tron Game We&#8217;ve Been Waiting For</a>.&#8221;</p>
<p>Kudos Ayogo! Kudos to the game programmer, Ramon Zarate Saiz!</p>
<p><a href="http://ayogo.com/lightspeeder/" target="_blank">Play LightSpeeder now</a></p>
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		<title>HealthSeeker now available in Spanish</title>
		<link>http://ayogo.com/blog/2011/02/24/healthseeker-now-available-in-spanish/</link>
		<comments>http://ayogo.com/blog/2011/02/24/healthseeker-now-available-in-spanish/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 11:01:36 +0000</pubDate>
		<dc:creator>Shehani Kay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[facebook game]]></category>
		<category><![CDATA[Healthseeker]]></category>
		<category><![CDATA[learning through social games]]></category>
		<category><![CDATA[Media/Press]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Spanish]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/?p=1378</guid>
		<description><![CDATA[We&#8217;re pleased to announce that Healthseeker, our Facebook game that helps people living with diabetes improve their lifestyles, is now available in Spanish to 10 million Latino and Hispanic users on Facebook. To mark World Diabetes Day on November 14th, the introduction of a Spanish version of HealthSeeker aims to provide the growing number of [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re pleased to announce that <a href="http://apps.facebook.com/healthseeker/" target="_blank">Healthseeker</a>, our Facebook game that helps people living with diabetes improve their lifestyles, is now available in Spanish to 10 million Latino and Hispanic users on Facebook. To mark World Diabetes Day on November 14th, the introduction of a Spanish version of HealthSeeker aims to provide the growing number of Latinos and Hispanics with diabetes a unique online experience that combines a supportive social network with important information on living with the disease.</p>
<p>In the video below, Joe Torres on Tiempo (WABC, NYC) interviews Manny Hernandez, President of <a href="http://diabeteshandsfoundation.org/">Diabetes Hands Foundation</a>, and Andreina Millan Ferro, a Dietitian at the <a href="http://www.joslin.org/" target="_blank">Joslin Diabetes Center</a>, about Healthseeker.</p>
<p>To play HealthSeeker:<br />
-In English: <a href="http://HealthSeekerGame.org" target="_blank">http://HealthSeekerGame.org</a><br />
-In Spanish: <a href="http://ExplorandoTuSalud.org" target="_blank">http://ExplorandoTuSalud.org</a></p>
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		<title>Gaming the Book</title>
		<link>http://ayogo.com/blog/2010/12/14/gaming-the-book/</link>
		<comments>http://ayogo.com/blog/2010/12/14/gaming-the-book/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 12:00:00 +0000</pubDate>
		<dc:creator>Michael Fergusson</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[book apps]]></category>
		<category><![CDATA[books as games]]></category>
		<category><![CDATA[e-readers]]></category>
		<category><![CDATA[Facebook Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Michael Fergusson and game design]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[socialization of books]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/social-game-design/?p=974</guid>
		<description><![CDATA[Looking at books through the digital looking glass We know that people are open to discovering new forms of content publishing. Take books for example. In Japan, people are devouring books in the form of cell phone novels: novels that are created on cell phones simply by stringing together text messages. Looking in the App store, [...]]]></description>
			<content:encoded><![CDATA[<h3>Looking at books through the digital looking glass</h3>
<p>We know that people are open to discovering new forms of content publishing. Take books for example. In Japan, people are devouring books in the form of <a href="http://en.wikipedia.org/wiki/Cell_phone_novel">cell phone novels</a>: novels that are created on cell phones simply by stringing together text messages. Looking in the App store, one can find <a href="http://www.businessweek.com/technology/content/mar2010/tc20100312_351841.htm">23,000 e-books</a>. The <a href="http://gorumors.com/crunchies/how-big-is-the-e-reader-market/">projected market by 2018</a> for e-books is estimated to be $9.6 billion. Interactivity with books and e-books is also on the upward trend.  For example, the iPad version of Lewis Carroll’s classic, <a href="http://itunes.apple.com/us/app/alice-for-the-ipad/id354537426?mt=8">Alice for the iPad</a>, allows users to tilt the device and watch Alice shrink or grow. Other titles allow <a href="http://www.economist.com/node/17492970">parents to record their voices</a> reading to their children, while digi-novels feature <a href="http://www.sfsignal.com/archives/2009/09/the-new-books-digi-novels/">video clips that supplement or replace bits of text</a>. Textbooks, too, are becoming interactive, with 3-D clips of a DNA molecule. Book apps are also making strides, especially in the children&#8217;s book and the comic book genre.</p>
<div class="wp-caption alignright" style="width: 317px"><a href="http://farm5.static.flickr.com/4107/5009884654_9c962e4fc7_z.jpg"><img class="  " src="http://farm5.static.flickr.com/4107/5009884654_9c962e4fc7_z.jpg" alt="Courtesy of Flickr's Thyago - SORG|FX" width="307" height="307" /></a>
<p class="wp-caption-text">Courtesy of Flickr&#039;s Thyago &#8211; SORG|FX</p>
</div>
<p>Why does this interest me as a game designer (and might interest you as well)? I&#8217;ve recently come across articles or have had lengthy discussion with other game developers about whether or not books will cease to be <em>just books</em> in the future.</p>
<p>To cite an article by <a href="http://www.economist.com/node/17492970">Alix Christie and Ludwig Siegle</a> for the Economist, they say that while 2010 was the year of e-readers and tablet computers, 2011 will be the year that books will just become apps. They argue that technology is making the shift inevitable. While I would agree with them, I&#8217;d like to add to their argument and go a step further to say that books will become games; games that are played by like-minded people, some of who are the reader&#8217;s/player&#8217;s real world friends. I see the instructional, motivational and self-help genre of books making the leap to becoming book-games (we&#8217;ll have to coin a term for it soon) first.  I think that books that may help readers modify behaviours, teach something or serve as motivational materials lend themselves to socialization.</p>
<p>Ayogo has already made a game that straddles the boundary between book and game. Our <a href="healthseekergame.org">HealthSeeker</a> Facebook game takes content that would normally be presented in a booklet handed to patients and re-imagines it as an interactive, social program for individual achievement. All of the content was written by professional authors and nutritionists from the Joslin Diabetes Center at the Harvard Medical School. Ayogo was approached specifically to take information that had been presented in many documentary forms and turn it into a fun, social, interactive format: a game. Since the launch of HealthSeeker, we have been working to generalize this practice to any informational resource or program. We call this customizable, generalized game engine the &#8220;Goodlife Engine.&#8221;</p>
<p>To show how this engine could be further applied, we could take an example of a book that helps to run a small business. It could be played with others all over the world who are also running small businesses and the game could connect those on social networks and smartphones, in essence, to an interactive workbook that players could access online at any time. Business owners could compete to be on top of leaderboards within the game, they could get rewards for achieving certain sales and grow their business by creating new revenue channels through adding their products as part of a virtual gifts marketplace.</p>
<p>As game designers, we&#8217;re in the business of socialization. It&#8217;s easy to imagine the act of recommending a book and having the idea stick and spread much more effectively in a socialized environment. This notion of socialization is also aligned with Facebook creator Mark Zuckerberg&#8217;s most recent messages. He seems to be convinced that every industry is going to be <a href="http://www.ft.com/cms/s/2/57933bb8-fcd9-11df-ae2d-00144feab49a.html#axzz17YaYs6cz">rethought in a social way.</a> Why should content creators care?  First and foremost, because interactivity and social play are powerful pedagogic tools. Consider how business schools teach through case studies. Consider how the military instructs soldiers through war games.<strong> </strong> In addition, having a social layer allows authors and rights holders to build a bi-drectional relationship with their readers. They can obtain important player/reader data, they can monetize the book through in-game advertisements, offers and virtual goods and get the message out to massive audiences.</p>
<p>Based on our expertise in the psychology of game design, we know that games and play can help motivate the engagement of the reader, spread ideas both broadly and quickly (the so-called &#8220;viral meme&#8221;). Great game designers understand why a player would invite a friend to participate or recommend an idea to a friend. We believe this points the way to a new energy (and new revenue) for book authors and distributors &#8211; after all, few technologies are as information-rich, and as familiar across all demographics, as the book. What do you think? As always, I&#8217;d love to hear your thoughts on this topic. You can email me at michael [at] ayogo [dot] com.</p>
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		<title>Play is Functional &#8211; IIMA Seminar November 25th</title>
		<link>http://ayogo.com/blog/2009/11/11/play-is-functional-iima-seminar-november-25th/</link>
		<comments>http://ayogo.com/blog/2009/11/11/play-is-functional-iima-seminar-november-25th/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 01:07:23 +0000</pubDate>
		<dc:creator>Michael Fergusson</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[IIMA]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Media/Press]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/?p=55</guid>
		<description><![CDATA[Regardless of your product or industry, the job of a marketer is to motivate customers to act. There is no denying that games command incredible loyalty and mindshare. In this talk, we'll explore the principles of game design for techniques we can apply to dramatically increase the effectiveness of our own marketing programs and applications.]]></description>
			<content:encoded><![CDATA[<p>On November 25th, Selma Zafar and Michael Fergusson are giving a talk for the <a title="IIMA" href="http://www.iimaonline.org/event-details/?eid=42" target="_blank">International Internet Marketing Association</a> on how to apply the well-proven principles of game design to make your business (marketing program, application) more engaging, and to produce concrete measurable business value. Be there or be square!</p>
<p>Regardless of your product or industry, the job of a marketer is to motivate customers to act. There is no denying that games command incredible loyalty and mindshare. In this talk, we&#8217;ll explore the principles of game design for techniques we can apply to dramatically increase the effectiveness of our own marketing programs and applications.</p>
<p>Speakers <a title="Michael's Twitter feed" href="http://twitter.com/fergusson" target="_blank">Michael Fergusson</a> of <a title="Ayogo Games Inc." href="http://ayogo.com" target="_blank">Ayogo</a> and Selma Zafar of <a title="Open Road Communications" href="http://openroad.ca" target="_blank">Openroad Communications</a>.</p>
<div>
<h4>Where? When?</h4>
<p>Wednesday, Nov 25th 2009 (6:00pm &#8211; 8:00pm) in the Wosk Board Room (Seventh Floor) at the Vancouver Public Library.</p>
<h4>What you&#8217;ll learn</h4>
<p>Are you rewarding, or punishing your customers for engaging with you?</p>
<ul>
<li>How play is essential to how we learn, socialize, compete, consume</li>
<li>Examples of where game design principles have been applied successfully in business applications</li>
<li>The underlying human instincts that makes play engaging, and how to trigger them</li>
<li>Practical techniques you can use to get results right away</li>
</ul>
</div>
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		<title>It&#8217;s all fun and games</title>
		<link>http://ayogo.com/blog/2009/06/10/hello-world-2/</link>
		<comments>http://ayogo.com/blog/2009/06/10/hello-world-2/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 21:26:07 +0000</pubDate>
		<dc:creator>Michael Fergusson</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Ayogo]]></category>
		<category><![CDATA[Facebook Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://www.ayogo.com/blog/?p=1</guid>
		<description><![CDATA[Like the title says, it&#8217;s all fun and games around here. It&#8217;s what we do &#8211; using game play to engage and motivate. Engage audiences and communities by capturing their imagination and sparking their passions, and motivating them to act, connect, purchase, learn. People want to be engaged and entertained, in fact they demand it. [...]]]></description>
			<content:encoded><![CDATA[<p>Like the title says, it&#8217;s all fun and games around here. It&#8217;s what we do &#8211; using game play to engage and motivate. Engage audiences and communities by capturing their imagination and sparking their passions, and motivating them to act, connect, purchase, learn. People want to be engaged and entertained, in fact they <em>demand</em> it. If you&#8217;ve got an audience you want to connect with, you better be fun and engaging, because in a <a id="m-_5" title="seven-billion-channel" href="http://math.berkeley.edu/%7Egalen/popclk.html">seven-billion-channel</a> universe you&#8217;re easy to ignore. Provide something they can own, and grow, and share, and you&#8217;ve got an opportunity to build something huge. Don&#8217;t believe me? Here&#8217;s an interesting chart, showing engagement over time for classes of iPhone applications. Games are the runaway winner, with nearly twice the time spent as sports, entertainment, or lifestyle applications.</p>
<p>It goes far beyond the iPhone, too. <a id="ol:h" title="Facebook has over 50 million gamers" href="http://www.businessinsider.com/2008/8/facebok-wants-to-get-serious-its-users-want-to-play-games">Facebook has over 50 million gamers</a> logging in at least once per month, and MySpace, Hi5, and Bebo are hot on their heels. All this activity, and we haven&#8217;t yet mentioned a single &#8220;gaming platform&#8221;. These are all average people, and the demographics are attention-getting. Of all the casual gamers that <em>pay, </em>74% were women, and 72% were over 35, <a id="h66n" title="according to the Casual Games Association" href="http://www.casualgamesassociation.org/pdf/2007_CasualGamesMarketReport.pdf">according to the Casual Games Association</a>. &#8230;and they do pay: casual games were a $2.25B industry in 2007. Casual gaming has replaced magazines, TV, and Radio in many people&#8217;s lives, with the busiest playing times just after dinner (from home) and over the lunch hour (at work).</p>
<p>Heady stuff. Gaming has made its way into the mainstream, and as a result, it&#8217;s changing. We look out into the future and we see game play as an increasingly important element in the <a id="e-7y" title="design of all kinds of systems from enterprise CRM to electricity meters" href="http://www.slideshare.net/amyjokim/putting-the-fun-in-functiona">design of all kinds of systems from enterprise CRM to electricity meters</a>, encouraging exploration, communication, and increasing the fun across the board. That&#8217;s a great thing to be part of.</p>
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