CTV Features Ayogo in “Educational apps help kids take control of their health”

After our recent launch of Monster Manor in the UK, CTV has featured Ayogo in their article about apps helping...

Mavis Dixon’s Talk at the Full Indie Aug 9, 2014

Games to Change   In this presentation, Mavis Dixon connects the dots between Behavioural Psychology, Games and Persuasive-design Principles to...

Merck and Ayogo working together: PMLive Article

Dominick Tyer writes in the Digital Intelligence blog: Merck & Co is working on a new mobile app for type...

The Great Race

The Great Race is a mobile-based scavenger hunt that engages kids and their families in a fun, exciting game while introducing...

Milk Vs. Cats

In Milk vs Cats, players are challenged to use their balance and reflexes to avoid spilling their glass of milk...

Learner perspective in games

When designing games for learning, most design starts with the learner playing the main character in the game, making decisions...

Data Analytics for Learning: Game Design is Doing It Right

What if, as you were practicing a skill, making an attempt to figure out a tough problem or applying something...

The F Word as a Strategic Advantage

I want to talk about the “F” word. The one that makes many learning professionals cringe, the one that risks...

Achievements: What Games Get Right and Most Training Doesn’t

I have well-defined, differing opinions on the term gamification. On the one hand, I’m a self-proclaimed games for learning advocate,...

Learning Experience Design, Activity Streams and Game Mechanics

Last month at TechKnowledge, I did a panel discussion on Learning Experiences and Activity Streams with Reuben Tozman and Aaron...

What can alternate reality games do for you?

I’ve written a lot in the past about design considerations (here and here) and lessons learned (here) for alternate reality...

Career Explorers

Educational purpose arrives at school disguised as super fun. Inspired by board games, Career Explorers has 9 mini games with...

ARGs (alternate reality games) for learning

So…when was the last time you launched a training program that made people jump up and down? Yeah…that’s what I...

The ABC’s of ARGs: Alternate Reality Games for Learning

A guest post by Koreen Olbrish, Ayogo VP of Learning Design. You’re a wine salesperson and have just been assigned...

We’ve added Tandem Learning to our Ayogo Team

We’re really excited to announce today our agreement to acquire Tandem Learning, a learning company that develops serious games and...