Disrupting Health Through Social Gaming and Play

Disrupting Health through Social Gaming The following text reflects excerpts of Michael Fergusson in conversation on the Top 20 podcast,...

Points and Badges ≠ Gamification

Gamification is more than points and badges  by Michael Fergusson Gamification is a term for which I have very mixed...

Narrative, Mastery, and Social Connection

Michael Fergusson gives a talk on ‘Narrative, Mastery and Social Connection: How playfulness can transform healthcare” at the From Now conference in June 2014....

Diabesties

Diabesties harnesses the power of social accountability and engagement to help people manage their diabetes and improve their treatment adherence. The...

I ❤ Jellyfish

I ❤ Jellyfish game app gets players to navigate a perilous aquatic world while teaching them to regulate their heartbeat....

HealthSeeker Mobile

Our award-winning HealthSeeker Facebook Game goes mobile. While you can still play the game through Facebook, this app makes the...

Ayogo Launches A Matchmaking Social Game That Helps Women With Diabetes

12.6 million, or 10.8% of all American women aged 20 years or older have diabetes.  Most of these women do...

What is all this gift giving for?

A guest post by Shehani Kay, Ayogo Writer. Sheep, pigs and flowers, we’ve all gotten these ‘gifts’ from our earnest...

HealthSeeker now available in Spanish

We’re pleased to announce that Healthseeker, our Facebook game that helps people living with diabetes improve their lifestyles, is now...

Panoptic Sorting, Social Games and Facebook Privacy

I usually prefer to reserve my blog for posting ideas explicitly about things related to social game design. In this...

Playing with Fire: Ethics and Game Design

This feature article was previously published in Gamasutra.  Thought that I would share this with you here in case you...

How to change your habits by playing social games

Getting people to change their behaviours can be extraordinarily hard, even if it means that they’ll live better lives: become...

Gaming the Book

Looking at books through the digital looking glass We know that people are open to discovering new forms of content...

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