Design in Health Gamification: Benefits of using Game UI

In today’s video, Ayogo’s Creative Director, Jesse Spink, explains the ways in which game user interfaces are more engaging than...

Design in Health Gamification: Motivating Behaviour Change

In today’s video Ayogo’s Creative Director, Jesse Spink, explains the factors that go into designing games that motivate behaviour change....

Health Gamification FAQ: What is the relationship between gamification and mobile health?

In today’s video, Ayogo’s CEO, Michael Fergusson, talks about the relationship between gamification and mHealth, how biosensors fit into the...

Health Gamification FAQ: Why is collaboration between pharma & game devs important for health care?

In today’s video, Ayogo’s CEO, Michael Fergusson, tells us why collaboration between pharma and game developers is important for health...

Health Gamification FAQ: How do sensors fit into gamification?

In today’s video, Ayogo’s CTO, Paul Prescod, talks about how sensors fit into gameplay and health gamification. Ayogo’s Health Gamification...

Health Gamification FAQ: How can we identify which areas gamification is best applied to?

In today’s video, Ayogo’s CEO, Michael Fergusson, answers a Twitter question from John Mardlin about how to identify areas best...

Health Gamification FAQ: How can games improve health outcomes?

In today’s video, Ayogo’s CTO, Paul Prescod, talks about the reasons behind medical non-adherence, how games can increase patient engagement...

Ayogo Q&A: How do you make gamification fun?

Ayogo’s Associate Producer, Michelle, answers @ianGon’s Twitter question about how we make gamification fun. Ayogo Q&A is a video series...

Audience Q&A – The Great Gamification Debate (part 6/6)

Once the debate ended and the trophy got handed out, the crowd got a crack at the debating duo. The...

Ayogo Q&A: Gamification of health sounds promising, but is our reliance on tech going too far?

Ayogo, CTO, Paul Prescod, answers a twitter question from @socialmediavcr. She asks, “gamification of health sounds promising, but is our...

Should gameplay be ubiquitous? – The Great Gamification Debate (part 5/6)

Ding. Ding. Ding. We’re tied going into the Final Round! Steve argues in favour of ubiquitous gamification because happiness is the...

Ayogo Q&A: How can you best deliver a sense of competence in a gamified health system?

Ayogo CEO, Michael Fergusson, answers a question from gamification expert Scott Dodson (@gamebiz). Scott asks: how can you best deliver...

Does gamification require specialized knowledge and skills? – The Great Gamification Debate (part 4/6)

Ding. Ding. Ding. Round 4! Steve argues that gamification does require specialized knowledge. “There’s no cookie cutter approach you can...

Ayogo Q&A: What has already been successfully gamified within the health sphere?

Ayogo Producer, Sean Penney, answers @yay_today’s question: What has already been successfully gamified within the health sphere? From fitness, diet,...

Is gamification novel? – The Great Gamification Debate (part 3/6)

Ding. Ding. Ding. Round 3. Michael argues that gamification as a category of applications is new. We can now make...