After our recent launch of Monster Manor in the UK, CTV has featured Ayogo in their article about apps helping children take control of their health. Monster Manor is a free game that helps young patients with Type 1 diabetes remember to check their glucose levels and keeps parents up to date on their progress. [buttonp]Read the article on CTV’s
Games to Change In this presentation, Mavis Dixon connects the dots between Behavioural Psychology, Games and Persuasive-design Principles to show how real change can happen in health care.
Dominick Tyer writes in the Digital Intelligence blog: Merck & Co is working on a new mobile app for type 2 diabetes patients to help them keep taking their medicines as prescribed. The pharma company is collaborating on the Type 2 Travelers Project with behavioural change gaming firm Ayogo and the game was showcased at the mHealth Summit held near
We’re really excited to announce today our agreement to acquire Tandem Learning, a learning company that develops serious games and immersive learning solutions. Tandem, which has been in business for nearly 4 years, has established itself as a leader in using new technologies and developing new methodologies for organizational training. Education is an integral component of our commitment to improving